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  <titleInfo>
    <title>Digital movie making</title>
    <subTitle>a butt-kicking, pixel-twisting vision of the digital future and how to make your next movie on your credit card</subTitle>
  </titleInfo>
  <titleInfo type="alternative" displayLabel="At head of title:">
    <title>Filmmaker's guide to the 21st century</title>
  </titleInfo>
  <name type="personal">
    <namePart>Billups, Scott.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Studio City, CA</placeTerm>
    </place>
    <publisher>Michael Wiese Productions</publisher>
    <dateIssued>c2000</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>xii, 238 p. : ill. (some col.) ; 23 cm.</extent>
  </physicalDescription>
  <tableOfContents>Acknowledgments -- Foreword -- Chapter 1. Binary Horizon: This is perhaps the easiest  time in history to be successful -- Only Half of It -- The Worm Turns -- The Politically Incorrect View -- Cold as Ice -- Chapter 2. Cast 'N' Crew: Who does what and why, and how  technology allows different jobs to collapse and combine  -- Get a Grip -- The Process -- Who Does What -- Chapter 3. Light Beams &amp; Pixel Streams: Once you've got a  handle on the basics, all that is left is craft -- Size Does Matter -- The Soft Explanation of Digital -- The Hard Explanation of Digital -- Compression Schemes -- The Many Flavors of Compression -- The ITU and You -- 601 Video, Not 601 Jeans -- Where Did All My Color Go? -- Chapter 4. Format Wars: Figuring out how to get the best  resolution for your money -- NTSC vs. PAL -- The Days Before Tape -- The Technology of Rust -- Scotty's Home Science Project -- Drop-Frame -- Frame Rate -- Vanilla Video -- Lines of Image -- Sample Rate -- Interlaced vs. Non-Interlaced -- Frame for Film -- Chapter 5. Tools of the Trade: Which tools are right for  your project? -- Format Choice -- Pixel Juice -- Putting the Pedal to the Metal -- When is the Right Time to Buy? -- Aspect Wars -- Top 10 Technical Considerations -- Chapter 6. Digital Cinematography: Just what the name  implies -- Take Stock in Your Image -- Getting That Film Look -- Dynamic Motion -- Motion Artifacts -- Image Stabilization -- Nix the Zoom -- Choosing a Camera -- Mattebox -- Checking for Cut-off -- Gain -- Video Levels -- Latitude -- Lenses -- Controlling the Flow of Light -- Shutter -- The Secret of Neutral Density -- Polarizing Filter -- Finding the Sweet Spot -- Camera Placement -- Multiple Cameras -- Set-ups -- Interiors -- Wrangling the Beam -- Metering the Scene -- Raw Sun -- The Spectrum of Light -- Artificial Light -- White Balance -- Color Temperature -- The Quality of Light -- Painting with Light -- Personal Style -- Volume Dynamics Exercise -- Chapter 7. Digital Craftsmanship: Focus not on the  process but on the results -- Lingo -- Literary Language -- Visual Language -- Actors' Language -- Production Language -- If it Ain't in the Script, it Ain't -- Show Me the Money! -- Digital Directing -- Trademarks of Bad Directors -- Actors and Their Needs -- Audio -- Visual Effects -- Graphic Escalation -- Ta-Da! -- Editing -- The System -- Rule of Thumb -- The Process -- The Work Environment -- So, Where to Start? -- Scoring Your Epic -- Printing to Film -- Before and After -- Color Correction -- Transfer Options -- Chapter 8. Low Rez: How to make a movie for under $10,000  -- Equipment -- Production -- Editing Software -- Editing -- Data Transfer -- Printing to Film -- Camera -- Film Stock Selection -- Controlling Contrast -- The Shoot -- Test -- Developing -- Festival Time -- Color Plates -- Chapter 9. Byte-Sized Chunks: Access, more than size or  resolution, will drive us into the future -- The Final Injustice -- Simple Math -- The Holy Trinity of Streaming -- Quick Time -- Real Player -- Windows Media Player -- On the Other Hand -- Index.</tableOfContents>
  <note type="statement of responsibility">Scott Billups.</note>
  <note>Includes index.</note>
  <subject authority="lcsh">
    <topic>Digital cinematography</topic>
  </subject>
  <classification authority="ddc" edition="21">778.5/3</classification>
  <identifier type="isbn">0941188302 (pbk.)</identifier>
  <identifier type="lccn">00063394</identifier>
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    <recordCreationDate encoding="marc">210331</recordCreationDate>
    <recordChangeDate encoding="iso8601">20210331112633.0</recordChangeDate>
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