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  <titleInfo>
    <nonSort>The </nonSort>
    <title>animator's motion capture guide</title>
    <subTitle>organizing, managing, and editing</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Liverman, Matthew</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Hingham, Mass</placeTerm>
    </place>
    <publisher>Charles River Media</publisher>
    <dateIssued>c2004</dateIssued>
    <edition>1st ed</edition>
    <issuance>monographic</issuance>
  </originInfo>
  <physicalDescription>
    <form authority="gmd">electronic resource</form>
    <extent>xviii, 307 p. : ill</extent>
  </physicalDescription>
  <abstract>Focusing on the organization aspects of animation based on  a live performer, this book explains the importance of  creating a motion list and flowchart of all motions that  will be captured during a session, surveys factors to  consider when selecting a motion capture studio, and walks  through the process of choosing the number of seconds or  frames of each motion captured that will be processed and  delivered.</abstract>
  <tableOfContents>An introduction to motion capture -- Motion capture and your project -- The motion list -- Flowcharts and motion diagrams -- The motion database -- Directory structure and filenaming convention -- Markers and marker configuration -- Selecting a motion capture studio -- Motion performers, stunt coordination, and directing -- Final preparations before the capture session -- The motion capture session -- Post production -- The Carrion project -- Glossary.</tableOfContents>
  <note type="statement of responsibility">Matthew Liverman</note>
  <note>Includes bibliographical references  (p. 295-296) and index</note>
  <note>Access restricted to subscribing institutions</note>
  <subject authority="lcsh">
    <topic>Computer Animation</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Motion</topic>
    <topic>Computer simulation</topic>
  </subject>
  <relatedItem type="series">
    <titleInfo>
      <title>Game development series (Charles River Media (Firm))</title>
    </titleInfo>
  </relatedItem>
  <identifier type="isbn">1584502916 (pbk. : alk. paper)</identifier>
  <accessCondition type="restrictionOnAccess">Access restricted to subscribing institutions</accessCondition>
  <recordInfo>
    <recordIdentifier>6989</recordIdentifier>
  </recordInfo>
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