How to do everything with Flash 8 /
Flash 8
Bonnie Blake, Doug Sahlin.
- New York : McGraw-Hill/Osborne, c2006
- xxii, 488 p. : ill. ; 24 cm.
Includes index.
CONTENTS: Part I - Learn the Building Blocks of Flash -- Chapter 1: Make a Flash movie -- Chapter 2: Get to Know the Flash Workspace -- Part II - Add Graphic Elements to Your Flash Movies -- Chapter 3: Make simple graphics -- Chapter 4: Design with Text -- Chapter 5: Manipulate Graphics and Text -- Chapter 6: Add images to your Flash movies -- Chapter 7: Work with video and sound -- Chapter 8: Create and store symbols in the library -- Part III - Put your Flash movie in motion; Chapter 9: Learn the Basics of Flash Animation -- Chapter 10: Streamline animation using timeline effects -- Chapter 11: Incorporate Motion Tweening into Your Design -- Chapter 12: Use Shape Tweening to Animate -- Chapter 13: Grasp the Concept Behind Buttons and Movie Clips -- Part IV - Lay the Groundwork for Flash interactivity -- Chapter 14: Use behaviors to create interactive movies - - Chapter 15: Use ActionScript to Create Simple Interactivity -- Chapter 16: Add advanced interactivity with ActionsScript -- Part V - Embellish and publish your Flash movies -- Chapter 17: Use Flash components -- Chapter 18: Test and publish your Flash movies -- APPENDIX A: FLASH RESOURCES GUIDE.
Bring new life to your graphics and easily create and publish movies, sound files, presentations, interactive web content, and much more with help from this step-by- step guide. How to Do Everything with Flash 8 shows you how to get the most from this tremendously powerful multimedia design tool through easy-to-follow and well- organized bits of information. Fully updated to cover all the new and existing Flash features--including advanced interactivity with ActionScript--this valuable resource will help you discover why Flash is the world's most popular web graphics application.
0072262451 9780072262452
Flash (Computer file)
Computer animation. Computer graphics. Web sites--Design.