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  <titleInfo>
    <title>How to do everything with Flash 8</title>
  </titleInfo>
  <titleInfo type="alternative">
    <title>Flash 8</title>
  </titleInfo>
  <name type="personal">
    <namePart>Blake, Bonnie.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Sahlin, Doug.</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">nyu</placeTerm>
    </place>
    <place>
      <placeTerm type="text">New York</placeTerm>
    </place>
    <publisher>McGraw-Hill/Osborne</publisher>
    <dateIssued>c2006</dateIssued>
    <dateIssued encoding="marc">2006</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>xxii, 488 p. : ill. ; 24 cm.</extent>
  </physicalDescription>
  <abstract>Bring new life to your graphics and easily create and  publish movies, sound files, presentations, interactive  web content, and much more with help from this step-by- step guide. How to Do Everything with Flash 8 shows you  how to get the most from this tremendously powerful  multimedia design tool through easy-to-follow and well- organized bits of information. Fully updated to cover all  the new and existing Flash features--including advanced  interactivity with ActionScript--this valuable resource  will help you discover why Flash is the world's most  popular web graphics application.</abstract>
  <tableOfContents>CONTENTS: Part I - Learn the Building Blocks of Flash --   Chapter 1:  Make a Flash movie -- Chapter 2: Get to Know  the Flash  Workspace -- Part II - Add Graphic Elements to  Your Flash  Movies -- Chapter 3: Make simple graphics --   Chapter 4:  Design with Text -- Chapter 5: Manipulate  Graphics and  Text -- Chapter 6: Add images to your Flash  movies -- Chapter  7: Work with video and sound --  Chapter 8: Create and store  symbols in the library -- Part III - Put your Flash movie  in motion; Chapter 9:  Learn the Basics of Flash  Animation -- Chapter 10:  Streamline animation using  timeline effects -- Chapter  11: Incorporate Motion Tweening  into Your Design --   Chapter 12: Use Shape Tweening to  Animate -- Chapter 13:  Grasp the Concept Behind Buttons and  Movie Clips -- Part  IV - Lay the Groundwork for Flash  interactivity -- Chapter 14: Use behaviors to create  interactive movies - - Chapter 15: Use ActionScript to  Create Simple  Interactivity -- Chapter 16: Add advanced  interactivity  with ActionsScript -- Part V - Embellish and  publish  your Flash movies -- Chapter 17: Use Flash  components --  Chapter 18: Test and publish your Flash  movies --  APPENDIX A: FLASH RESOURCES GUIDE.   </tableOfContents>
  <note type="statement of responsibility">Bonnie Blake, Doug Sahlin.</note>
  <note>Includes index.</note>
  <subject authority="lcsh">
    <titleInfo>
      <title>Flash (Computer file)</title>
    </titleInfo>
  </subject>
  <subject authority="lcsh">
    <topic>Computer animation</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer graphics</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Web sites</topic>
    <topic>Design</topic>
  </subject>
  <classification authority="ddc" edition="22">006.786</classification>
  <identifier type="isbn">0072262451</identifier>
  <identifier type="isbn">9780072262452</identifier>
  <recordInfo>
    <recordCreationDate encoding="marc">060522</recordCreationDate>
    <recordChangeDate encoding="iso8601">20181127182835.0</recordChangeDate>
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