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  <titleInfo>
    <title>Bodies in code</title>
    <subTitle>interfaces with digital media</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Hansen, Mark B. N. (Mark Boris Nicola)</namePart>
    <namePart type="date">1965-</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
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  <originInfo>
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    <place>
      <placeTerm type="text">New York</placeTerm>
    </place>
    <place>
      <placeTerm type="text">London</placeTerm>
    </place>
    <publisher>Routledge</publisher>
    <dateIssued>c2006</dateIssued>
    <dateIssued encoding="marc">2006</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>xi, 327 p. : ill. ; 23 cm</extent>
  </physicalDescription>
  <abstract>Bodies in Code explores how our bodies experience and  adapt to digital environments. Cyberculture theorists  have tended to overlook biological reality when talking  about virtual reality, and Mark B.N. Hansen's book shows  what they've been missing. Cyberspace is anchored in the  body, he argues, and it's the body--not high-tech  computer graphics--that allows a person to feel like they  are really 'moving' through virtual reality. Of course  these virtual experiences are also profoundly affecting  our very understanding of what it means to live as  embodied beings. Hansen draws upon recent work in.</abstract>
  <tableOfContents>Front cover; contents; the author; preface; Introduction;  PART I: toward a technics of the flesh; Chapter 1. bodies  in code, or how primordial tactility introjects technics  into human life; PART II: locating the virtual in  contemporary culture; Chapter 2. embodying virtual  reality: tactility and self-movement in the work of char  davies; Chapter 3. digitizing the racialized body, or the  politics of common impropriety; Chapter 4. wearable  space; Chapter 5. The Digital Topography of House of  Leaves; Notes; References; Bibliography; Index; Back  cover.   </tableOfContents>
  <note type="statement of responsibility">Mark B.N. Hansen</note>
  <note>Includes bibliographical references (p. 309-318) and index</note>
  <subject authority="lcsh">
    <topic>Body schema</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Digital media</topic>
    <topic>Philosophy</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Human figure in art</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Virtual reality</topic>
    <topic>Psychological aspects</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Virtual reality in art</topic>
  </subject>
  <identifier type="isbn">0415970156 (hardcover)</identifier>
  <identifier type="isbn">0415970164 (pbk.)</identifier>
  <identifier type="isbn">9780415970150 (hardcover)</identifier>
  <identifier type="isbn">9780415970167 (pbk.)</identifier>
  <identifier type="lccn">2007270914</identifier>
  <recordInfo>
    <recordCreationDate encoding="marc">061106</recordCreationDate>
    <recordIdentifier>7134</recordIdentifier>
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