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  <titleInfo>
    <title>ActionScript for Flash MX</title>
    <subTitle>pocket reference</subTitle>
  </titleInfo>
  <titleInfo type="alternative">
    <title>ActionScript for Flash MX pocket reference</title>
  </titleInfo>
  <name type="personal">
    <namePart>Moock, Colin.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
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  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">cau</placeTerm>
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    <place>
      <placeTerm type="text">Sebastopol, CA</placeTerm>
    </place>
    <publisher>O'Reilly</publisher>
    <dateIssued>2003</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>v, 138 p. ; 18 cm.</extent>
  </physicalDescription>
  <abstract>Flash MX developers who need instant on-the job reminders  about the ActionScript language will find O'Reilly's new  ActionScript for Flash MX Pocket Reference to be the  ideal solution. This concise and easy-to-use reference is  the portable companion to the Flash coder's essential  resource, ActionScript for Flash MX: The Definitive Guide  by Colin Moock. Completely up-to-date, including methods  and properties added in the latest Flash Player, it is  the indispensable quick reference for ActionScript  programmers. The ActionScript for Flash MX Pocket  Reference provides a complete summary of Actio.</abstract>
  <tableOfContents>Introduction Authoring ActionScript Code Outputting Debug  Messages Code Placement Best Practices Finding Code Using  Movie Clips Movie Clip Depths Referring to Movie Clips  ActionScript Syntax Comments Whitespace Statement  Terminators (Semicolons) Case Sensitivity Identifiers  Keywords Variables Timeline Variables Global Variables  Local Variables Code Hinting Datatypes Datatype  Conversion Rules Explicit Datatype Conversion Determining  Datatype and Class The number Datatype The string  Datatype The boolean Datatype The null and undefined  Datatypes The object Datatype The function Datatype The  movieclip Datatype Arrays Operators Conditionals and  Loops The if-else if-else Statements The switch Statement  The while Statement The do-while Statement The for  Statement The for-in Statement The break and continue  Statements Loops, Screen Updates, and Maximum Iterations  Creating and Using Functions Event Handling Event Handler  Properties Event Listeners The onClipEvent( ) and on( )  Event Handlers Object-Oriented ActionScript Working with  Graphics Working with Text GUIs and Components Working  with External Media and Data Loading Images and .swf File  Loading Sounds Loading Web Pages Loading Variables  Loading XML Persistent Socket Connections Security  Restrictions Working with Web Browsers JavaScript  Communication Finding Help, Examples, and Code Libraries  ActionScript Language Reference Index   </tableOfContents>
  <note type="statement of responsibility">Colin Moock.</note>
  <note>Includes index.</note>
  <subject authority="lcsh">
    <titleInfo>
      <title>Flash (Computer file)</title>
    </titleInfo>
  </subject>
  <subject authority="lcsh">
    <topic>ActionScript (Computer program language)</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer animation</topic>
  </subject>
  <classification authority="ddc" edition="21">006.7869</classification>
  <identifier type="isbn">0596005148</identifier>
  <recordInfo>
    <recordCreationDate encoding="marc">031231</recordCreationDate>
    <recordChangeDate encoding="iso8601">20181127183141.0</recordChangeDate>
    <recordIdentifier>7208</recordIdentifier>
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