01804nam a2200265 4500001000500000005001700005006001100022008003900033010001700072020001500089100002100104245007600125250001200201260005200213300003400265500002000299505071800319520023901037533009001276550005401366630004501420630002601465650002401491650002301515724620181127183231.0m o d020129s2003 inua 001 0 eng z 2002101433 z07357129561 aKerman, Phillip.10a[ActionScripting in Flash MX]h[electronic resource] /cPhillip Kerman. a1st ed. aIndianapolis, Ind. :bNew Riders,c2002, c2003. axii, 697 p. :bill. ;c23 cm. aIncludes index. apt. I. Foundation. 1. Flash Basics. 2. What's New in Flash MX. 3. The Programmer's Approach. 4. Basic Programming in Flash. 5. Programming Structures. 6. Debugging. 7. The Movie Clip Object. 8. Functions. 9. Manipulating Strings. 10. Keyboard Access and Modifying Onscreen Text. 11. Arrays. 12. Objects. 13. Homemade Objects. 14. Extending ActionScript. 15. Components. 16. Interfacing with External Data -- pt. II. Workshops. pt. IIA. Basic Workshops. 1. Ensuring That Users Have the Flash Player 6. 2. Creating Custom Cursors. 3. Creating a Horizontal Slider. 4. Building a Slide Show. 5. Mapping and Scripted Masks. 6. Working with Odd-Shaped Clickable Areas. 7. Adapting Built-In Components.grt aA guide to ActionScripting using Flash MX. The text provides practical exercises to build problem-solving skills, foundation knowledge in programming, and debugging techniques. The web site companion features downloadable scripts. aElectronic reproduction.bBoston, MA :cSafari,d2003.nAvailable via World Wide Web. aMade available through: Safari Books Online, LLC.00aActionScript (Computer program language)00aFlash (Computer file) 0aComputer animation. 0aWeb sitesxDesign.