01821cam a2200277 4500001000500000005001700005008003900022010001600061020003500077020003600112082001500148100002100163245007900184260005300263300003400316440004600350504006600396505061800462520025801080650003501338650003201373650003201405650002401437650004501461650003701506760620181127183948.0970925s1998 inua b s001 0 eng a 97040901 a0253211778 (pbk. : alk. paper) a0253333822 (cloth : alk. paper)00a302.232211 aMorse, Margaret.10aVirtualities :btelevision, media art, and cyberculture /cMargaret Morse. aBloomington :bIndiana University Press,cc1998. axii, 266 p. :bill. ;c24 cm. 0aTheories of contemporary culture ;vv. 21 aIncludes bibliographical references (p. [243]-256) and index. apt. 1. Virtualities as Fictions of Presence. 1. Virtualities: A Conceptual Framework. 2. The News As Performance: The Image As Event -- pt. 2. Immersion in Image Worlds: Virtuality and Everyday Life. 3. Television Graphics and the Virtual Body: Words on the Move. 4. An Ontology of Everyday Distraction: The Freeway, the Mall, and Television. 5. What Do Cyborgs Eat? Oral Logic in an Information Society -- pt. 3. Media Art and Virtual Environments. 6. The Body, the Image, and the Space-in-Between: Video Installation Art. 7. Cyberscapes, Control, and Transcendence: The Aesthetics of the Virtual.grt aIn Virtualities, Margaret Morse focuses on the interactions that people have with machines and images. Morse contends that such interactions, far from being liberating, actually cloak an impoverished public sphere by idealising impersonal relations. 0aCommunicationxSocial aspects. 0aComputers and civilization. 0aMass mediaxSocial aspects. 0aSocial interaction. 0aTelevision broadcastingxSocial aspects. 0aVirtual realityxSocial aspects.