000 02082cam a2200277 4500
001 7134
008 061106s2006 nyua b 001 0 eng d
010 _a2007270914
020 _a0415970156 (hardcover)
020 _a0415970164 (pbk.)
020 _a9780415970150 (hardcover)
020 _a9780415970167 (pbk.)
100 1 _aHansen, Mark B. N.
_q(Mark Boris Nicola),
_d1965-
245 1 0 _aBodies in code :
_binterfaces with digital media /
_cMark B.N. Hansen
260 _aNew York ;
_aLondon :
_bRoutledge,
_cc2006
300 _axi, 327 p. :
_bill. ;
_c23 cm
504 _aIncludes bibliographical references (p. 309-318) and index
505 _aFront cover; contents; the author; preface; Introduction; PART I: toward a technics of the flesh; Chapter 1. bodies in code, or how primordial tactility introjects technics into human life; PART II: locating the virtual in contemporary culture; Chapter 2. embodying virtual reality: tactility and self-movement in the work of char davies; Chapter 3. digitizing the racialized body, or the politics of common impropriety; Chapter 4. wearable space; Chapter 5. The Digital Topography of House of Leaves; Notes; References; Bibliography; Index; Back cover.
_g
_r
_t
520 _aBodies in Code explores how our bodies experience and adapt to digital environments. Cyberculture theorists have tended to overlook biological reality when talking about virtual reality, and Mark B.N. Hansen's book shows what they've been missing. Cyberspace is anchored in the body, he argues, and it's the body--not high-tech computer graphics--that allows a person to feel like they are really 'moving' through virtual reality. Of course these virtual experiences are also profoundly affecting our very understanding of what it means to live as embodied beings. Hansen draws upon recent work in.
650 0 _aBody schema
650 0 _aDigital media
_xPhilosophy
650 0 _aHuman figure in art
650 0 _aVirtual reality
_xPsychological aspects
650 0 _aVirtual reality in art
999 _c6060
_d6060