000 01853nam a2200289 4500
001 7246
005 20181127183231.0
006 m o d
008 020129s2003 inua 001 0 eng
010 _z 2002101433
020 _z0735712956
090 _a006.7
100 1 _aKerman, Phillip.
245 1 0 _a[ActionScripting in Flash MX]
_h[electronic resource] /
_cPhillip Kerman.
250 _a1st ed.
260 _aIndianapolis, Ind. :
_bNew Riders,
_c2002, c2003.
300 _axii, 697 p. :
_bill. ;
_c23 cm.
500 _aIncludes index.
505 _apt. I. Foundation. 1. Flash Basics. 2. What's New in Flash MX. 3. The Programmer's Approach. 4. Basic Programming in Flash. 5. Programming Structures. 6. Debugging. 7. The Movie Clip Object. 8. Functions. 9. Manipulating Strings. 10. Keyboard Access and Modifying Onscreen Text. 11. Arrays. 12. Objects. 13. Homemade Objects. 14. Extending ActionScript. 15. Components. 16. Interfacing with External Data -- pt. II. Workshops. pt. IIA. Basic Workshops. 1. Ensuring That Users Have the Flash Player 6. 2. Creating Custom Cursors. 3. Creating a Horizontal Slider. 4. Building a Slide Show. 5. Mapping and Scripted Masks. 6. Working with Odd-Shaped Clickable Areas. 7. Adapting Built-In Components.
_g
_r
_t
520 _aA guide to ActionScripting using Flash MX. The text provides practical exercises to build problem-solving skills, foundation knowledge in programming, and debugging techniques. The web site companion features downloadable scripts.
533 _aElectronic reproduction.
_bBoston, MA :
_cSafari,
_d2003.
_nAvailable via World Wide Web.
550 _aMade available through: Safari Books Online, LLC.
630 0 0 _aActionScript (Computer program language)
630 0 0 _aFlash (Computer file)
650 0 _aComputer animation.
650 0 _aWeb sites
_xDesign.
999 _c6170
_d6170