How to do everything with Flash 8 / (Record no. 5998)

MARC details
000 -LEADER
fixed length control field 02574cam a2200277 4500
001 - CONTROL NUMBER
control field 7069
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20181127182835.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 060522s2006 nyua 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0072262451
International Standard Book Number 9780072262452
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.786
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Blake, Bonnie.
245 10 - TITLE STATEMENT
Title How to do everything with Flash 8 /
Statement of responsibility, etc. Bonnie Blake, Doug Sahlin.
246 3# - VARYING FORM OF TITLE
Title proper/short title Flash 8
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. McGraw-Hill/Osborne,
Date of publication, distribution, etc. c2006
300 ## - PHYSICAL DESCRIPTION
Extent xxii, 488 p. :
Other physical details ill. ;
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note Includes index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note CONTENTS: Part I - Learn the Building Blocks of Flash -- Chapter 1: Make a Flash movie -- Chapter 2: Get to Know the Flash Workspace -- Part II - Add Graphic Elements to Your Flash Movies -- Chapter 3: Make simple graphics -- Chapter 4: Design with Text -- Chapter 5: Manipulate Graphics and Text -- Chapter 6: Add images to your Flash movies -- Chapter 7: Work with video and sound -- Chapter 8: Create and store symbols in the library -- Part III - Put your Flash movie in motion; Chapter 9: Learn the Basics of Flash Animation -- Chapter 10: Streamline animation using timeline effects -- Chapter 11: Incorporate Motion Tweening into Your Design -- Chapter 12: Use Shape Tweening to Animate -- Chapter 13: Grasp the Concept Behind Buttons and Movie Clips -- Part IV - Lay the Groundwork for Flash interactivity -- Chapter 14: Use behaviors to create interactive movies - - Chapter 15: Use ActionScript to Create Simple Interactivity -- Chapter 16: Add advanced interactivity with ActionsScript -- Part V - Embellish and publish your Flash movies -- Chapter 17: Use Flash components -- Chapter 18: Test and publish your Flash movies -- APPENDIX A: FLASH RESOURCES GUIDE.
Miscellaneous information
Statement of responsibility
Title
520 ## - SUMMARY, ETC.
Summary, etc. Bring new life to your graphics and easily create and publish movies, sound files, presentations, interactive web content, and much more with help from this step-by- step guide. How to Do Everything with Flash 8 shows you how to get the most from this tremendously powerful multimedia design tool through easy-to-follow and well- organized bits of information. Fully updated to cover all the new and existing Flash features--including advanced interactivity with ActionScript--this valuable resource will help you discover why Flash is the world's most popular web graphics application.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Flash (Computer file)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer animation.
Topical term or geographic name entry element Computer graphics.
Topical term or geographic name entry element Web sites
General subdivision Design.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Sahlin, Doug.
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Serial Enumeration / chronology Inventory number Full call number Barcode Date last seen Price effective from Koha item type
    Dewey Decimal Classification     Main TEST RTC Library RTC Library Main opac 19/03/2021 10904 006.7 BLA 30010811 27/11/2018 27/11/2018 Main
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