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Computer vizualization for the theatre : 3D modelling for designers / Gavin Carver and Christine White

By: Contributor(s): Material type: TextPublication details: Boston, Mass. : Focal Press, c2003Description: xii, 227 p. : ill. ; 25 cmISBN:
  • 0240516176
Subject(s):
Contents:
Contents: Introduction; Setting the scene: contexts and approaches; Outlining the software and its development; Thinking about the hardware: an overview of relevant technologies; Navigating the computer space; The basics of modelling; The basics of materials; The basics of lighting; The rule of change - scenographic improvisation; Composition, cameras, rendering and resolution; Advanced modelling; The design over time: storyboards and animations; Project management; Conclusion; Bibliography; Glossary
Summary: Useful for theatre designers using 3D software for computer visualisation in the theatre, this book presents a guide to the creative design process and provides an introduction to the use of computers in live performance. It covers the software packages and techniques for 3D modelling alongside creative ideas and concepts for working in 3D space.
Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Main RTC Library Main opac Main TEST 792 CAR Available 30010757
Total holds: 0

Includes bibliographical references (p. [213]-217) and index

Contents: Introduction; Setting the scene: contexts and approaches; Outlining the software and its development; Thinking about the hardware: an overview of relevant technologies; Navigating the computer space; The basics of modelling; The basics of materials; The basics of lighting; The rule of change - scenographic improvisation; Composition, cameras, rendering and resolution; Advanced modelling; The design over time: storyboards and animations; Project management; Conclusion; Bibliography; Glossary

Useful for theatre designers using 3D software for computer visualisation in the theatre, this book presents a guide to the creative design process and provides an introduction to the use of computers in live performance. It covers the software packages and techniques for 3D modelling alongside creative ideas and concepts for working in 3D space.

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