[ActionScripting in Flash MX] [electronic resource] / Phillip Kerman.

By: Material type: TextPublication details: Indianapolis, Ind. : New Riders, 2002, c2003.Edition: 1st edDescription: xii, 697 p. : ill. ; 23 cmSubject(s):
Contents:
pt. I. Foundation. 1. Flash Basics. 2. What's New in Flash MX. 3. The Programmer's Approach. 4. Basic Programming in Flash. 5. Programming Structures. 6. Debugging. 7. The Movie Clip Object. 8. Functions. 9. Manipulating Strings. 10. Keyboard Access and Modifying Onscreen Text. 11. Arrays. 12. Objects. 13. Homemade Objects. 14. Extending ActionScript. 15. Components. 16. Interfacing with External Data -- pt. II. Workshops. pt. IIA. Basic Workshops. 1. Ensuring That Users Have the Flash Player 6. 2. Creating Custom Cursors. 3. Creating a Horizontal Slider. 4. Building a Slide Show. 5. Mapping and Scripted Masks. 6. Working with Odd-Shaped Clickable Areas. 7. Adapting Built-In Components.
Summary: A guide to ActionScripting using Flash MX. The text provides practical exercises to build problem-solving skills, foundation knowledge in programming, and debugging techniques. The web site companion features downloadable scripts.
Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Main RTC Library Main opac Main TEST 006.7 KER Available 30010954
Total holds: 0

Includes index.

pt. I. Foundation. 1. Flash Basics. 2. What's New in Flash MX. 3. The Programmer's Approach. 4. Basic Programming in Flash. 5. Programming Structures. 6. Debugging. 7. The Movie Clip Object. 8. Functions. 9. Manipulating Strings. 10. Keyboard Access and Modifying Onscreen Text. 11. Arrays. 12. Objects. 13. Homemade Objects. 14. Extending ActionScript. 15. Components. 16. Interfacing with External Data -- pt. II. Workshops. pt. IIA. Basic Workshops. 1. Ensuring That Users Have the Flash Player 6. 2. Creating Custom Cursors. 3. Creating a Horizontal Slider. 4. Building a Slide Show. 5. Mapping and Scripted Masks. 6. Working with Odd-Shaped Clickable Areas. 7. Adapting Built-In Components.

A guide to ActionScripting using Flash MX. The text provides practical exercises to build problem-solving skills, foundation knowledge in programming, and debugging techniques. The web site companion features downloadable scripts.

Electronic reproduction. Boston, MA : Safari, 2003. Available via World Wide Web.

Made available through: Safari Books Online, LLC.

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