Digital movie making : (Record no. 5919)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 03879cam a2200229 4500 |
| 001 - CONTROL NUMBER | |
| control field | 6983 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20210331112633.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 210331b ||||| |||| 00| 0 eng d |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER | |
| LC control number | 00063394 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 0941188302 (pbk.) |
| 082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 778.5/3 |
| Edition number | 21 |
| 100 1# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Billups, Scott. |
| 245 10 - TITLE STATEMENT | |
| Title | Digital movie making : |
| Remainder of title | a butt-kicking, pixel-twisting vision of the digital future and how to make your next movie on your credit card / |
| Statement of responsibility, etc. | Scott Billups. |
| 246 1# - VARYING FORM OF TITLE | |
| Display text | At head of title: |
| Title proper/short title | Filmmaker's guide to the 21st century |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Place of publication, distribution, etc. | Studio City, CA : |
| Name of publisher, distributor, etc. | Michael Wiese Productions, |
| Date of publication, distribution, etc. | c2000. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | xii, 238 p. : |
| Other physical details | ill. (some col.) ; |
| Dimensions | 23 cm. |
| 500 ## - GENERAL NOTE | |
| General note | Includes index. |
| 505 ## - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Acknowledgments -- Foreword -- Chapter 1. Binary Horizon: This is perhaps the easiest time in history to be successful -- Only Half of It -- The Worm Turns -- The Politically Incorrect View -- Cold as Ice -- Chapter 2. Cast 'N' Crew: Who does what and why, and how technology allows different jobs to collapse and combine -- Get a Grip -- The Process -- Who Does What -- Chapter 3. Light Beams & Pixel Streams: Once you've got a handle on the basics, all that is left is craft -- Size Does Matter -- The Soft Explanation of Digital -- The Hard Explanation of Digital -- Compression Schemes -- The Many Flavors of Compression -- The ITU and You -- 601 Video, Not 601 Jeans -- Where Did All My Color Go? -- Chapter 4. Format Wars: Figuring out how to get the best resolution for your money -- NTSC vs. PAL -- The Days Before Tape -- The Technology of Rust -- Scotty's Home Science Project -- Drop-Frame -- Frame Rate -- Vanilla Video -- Lines of Image -- Sample Rate -- Interlaced vs. Non-Interlaced -- Frame for Film -- Chapter 5. Tools of the Trade: Which tools are right for your project? -- Format Choice -- Pixel Juice -- Putting the Pedal to the Metal -- When is the Right Time to Buy? -- Aspect Wars -- Top 10 Technical Considerations -- Chapter 6. Digital Cinematography: Just what the name implies -- Take Stock in Your Image -- Getting That Film Look -- Dynamic Motion -- Motion Artifacts -- Image Stabilization -- Nix the Zoom -- Choosing a Camera -- Mattebox -- Checking for Cut-off -- Gain -- Video Levels -- Latitude -- Lenses -- Controlling the Flow of Light -- Shutter -- The Secret of Neutral Density -- Polarizing Filter -- Finding the Sweet Spot -- Camera Placement -- Multiple Cameras -- Set-ups -- Interiors -- Wrangling the Beam -- Metering the Scene -- Raw Sun -- The Spectrum of Light -- Artificial Light -- White Balance -- Color Temperature -- The Quality of Light -- Painting with Light -- Personal Style -- Volume Dynamics Exercise -- Chapter 7. Digital Craftsmanship: Focus not on the process but on the results -- Lingo -- Literary Language -- Visual Language -- Actors' Language -- Production Language -- If it Ain't in the Script, it Ain't -- Show Me the Money! -- Digital Directing -- Trademarks of Bad Directors -- Actors and Their Needs -- Audio -- Visual Effects -- Graphic Escalation -- Ta-Da! -- Editing -- The System -- Rule of Thumb -- The Process -- The Work Environment -- So, Where to Start? -- Scoring Your Epic -- Printing to Film -- Before and After -- Color Correction -- Transfer Options -- Chapter 8. Low Rez: How to make a movie for under $10,000 -- Equipment -- Production -- Editing Software -- Editing -- Data Transfer -- Printing to Film -- Camera -- Film Stock Selection -- Controlling Contrast -- The Shoot -- Test -- Developing -- Festival Time -- Color Plates -- Chapter 9. Byte-Sized Chunks: Access, more than size or resolution, will drive us into the future -- The Final Injustice -- Simple Math -- The Holy Trinity of Streaming -- Quick Time -- Real Player -- Windows Media Player -- On the Other Hand -- Index. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Digital cinematography. |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Source of classification or shelving scheme | Dewey Decimal Classification |
| Koha item type | Main |
| Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Serial Enumeration / chronology | Inventory number | Total Checkouts | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dewey Decimal Classification | Main TEST | RTC Library | RTC Library | Main opac | 27/11/2018 | 10818 | 778.5 BIL | 30011465 | 27/11/2018 | 27/11/2018 | Main |