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Digital movie making : a butt-kicking, pixel-twisting vision of the digital future and how to make your next movie on your credit card / Scott Billups.

By: Material type: TextPublication details: Studio City, CA : Michael Wiese Productions, c2000.Description: xii, 238 p. : ill. (some col.) ; 23 cmISBN:
  • 0941188302 (pbk.)
Other title:
  • At head of title: Filmmaker's guide to the 21st century
Subject(s): DDC classification:
  • 778.5/3 21
Contents:
Acknowledgments -- Foreword -- Chapter 1. Binary Horizon: This is perhaps the easiest time in history to be successful -- Only Half of It -- The Worm Turns -- The Politically Incorrect View -- Cold as Ice -- Chapter 2. Cast 'N' Crew: Who does what and why, and how technology allows different jobs to collapse and combine -- Get a Grip -- The Process -- Who Does What -- Chapter 3. Light Beams & Pixel Streams: Once you've got a handle on the basics, all that is left is craft -- Size Does Matter -- The Soft Explanation of Digital -- The Hard Explanation of Digital -- Compression Schemes -- The Many Flavors of Compression -- The ITU and You -- 601 Video, Not 601 Jeans -- Where Did All My Color Go? -- Chapter 4. Format Wars: Figuring out how to get the best resolution for your money -- NTSC vs. PAL -- The Days Before Tape -- The Technology of Rust -- Scotty's Home Science Project -- Drop-Frame -- Frame Rate -- Vanilla Video -- Lines of Image -- Sample Rate -- Interlaced vs. Non-Interlaced -- Frame for Film -- Chapter 5. Tools of the Trade: Which tools are right for your project? -- Format Choice -- Pixel Juice -- Putting the Pedal to the Metal -- When is the Right Time to Buy? -- Aspect Wars -- Top 10 Technical Considerations -- Chapter 6. Digital Cinematography: Just what the name implies -- Take Stock in Your Image -- Getting That Film Look -- Dynamic Motion -- Motion Artifacts -- Image Stabilization -- Nix the Zoom -- Choosing a Camera -- Mattebox -- Checking for Cut-off -- Gain -- Video Levels -- Latitude -- Lenses -- Controlling the Flow of Light -- Shutter -- The Secret of Neutral Density -- Polarizing Filter -- Finding the Sweet Spot -- Camera Placement -- Multiple Cameras -- Set-ups -- Interiors -- Wrangling the Beam -- Metering the Scene -- Raw Sun -- The Spectrum of Light -- Artificial Light -- White Balance -- Color Temperature -- The Quality of Light -- Painting with Light -- Personal Style -- Volume Dynamics Exercise -- Chapter 7. Digital Craftsmanship: Focus not on the process but on the results -- Lingo -- Literary Language -- Visual Language -- Actors' Language -- Production Language -- If it Ain't in the Script, it Ain't -- Show Me the Money! -- Digital Directing -- Trademarks of Bad Directors -- Actors and Their Needs -- Audio -- Visual Effects -- Graphic Escalation -- Ta-Da! -- Editing -- The System -- Rule of Thumb -- The Process -- The Work Environment -- So, Where to Start? -- Scoring Your Epic -- Printing to Film -- Before and After -- Color Correction -- Transfer Options -- Chapter 8. Low Rez: How to make a movie for under $10,000 -- Equipment -- Production -- Editing Software -- Editing -- Data Transfer -- Printing to Film -- Camera -- Film Stock Selection -- Controlling Contrast -- The Shoot -- Test -- Developing -- Festival Time -- Color Plates -- Chapter 9. Byte-Sized Chunks: Access, more than size or resolution, will drive us into the future -- The Final Injustice -- Simple Math -- The Holy Trinity of Streaming -- Quick Time -- Real Player -- Windows Media Player -- On the Other Hand -- Index.
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Includes index.

Acknowledgments -- Foreword -- Chapter 1. Binary Horizon: This is perhaps the easiest time in history to be successful -- Only Half of It -- The Worm Turns -- The Politically Incorrect View -- Cold as Ice -- Chapter 2. Cast 'N' Crew: Who does what and why, and how technology allows different jobs to collapse and combine -- Get a Grip -- The Process -- Who Does What -- Chapter 3. Light Beams & Pixel Streams: Once you've got a handle on the basics, all that is left is craft -- Size Does Matter -- The Soft Explanation of Digital -- The Hard Explanation of Digital -- Compression Schemes -- The Many Flavors of Compression -- The ITU and You -- 601 Video, Not 601 Jeans -- Where Did All My Color Go? -- Chapter 4. Format Wars: Figuring out how to get the best resolution for your money -- NTSC vs. PAL -- The Days Before Tape -- The Technology of Rust -- Scotty's Home Science Project -- Drop-Frame -- Frame Rate -- Vanilla Video -- Lines of Image -- Sample Rate -- Interlaced vs. Non-Interlaced -- Frame for Film -- Chapter 5. Tools of the Trade: Which tools are right for your project? -- Format Choice -- Pixel Juice -- Putting the Pedal to the Metal -- When is the Right Time to Buy? -- Aspect Wars -- Top 10 Technical Considerations -- Chapter 6. Digital Cinematography: Just what the name implies -- Take Stock in Your Image -- Getting That Film Look -- Dynamic Motion -- Motion Artifacts -- Image Stabilization -- Nix the Zoom -- Choosing a Camera -- Mattebox -- Checking for Cut-off -- Gain -- Video Levels -- Latitude -- Lenses -- Controlling the Flow of Light -- Shutter -- The Secret of Neutral Density -- Polarizing Filter -- Finding the Sweet Spot -- Camera Placement -- Multiple Cameras -- Set-ups -- Interiors -- Wrangling the Beam -- Metering the Scene -- Raw Sun -- The Spectrum of Light -- Artificial Light -- White Balance -- Color Temperature -- The Quality of Light -- Painting with Light -- Personal Style -- Volume Dynamics Exercise -- Chapter 7. Digital Craftsmanship: Focus not on the process but on the results -- Lingo -- Literary Language -- Visual Language -- Actors' Language -- Production Language -- If it Ain't in the Script, it Ain't -- Show Me the Money! -- Digital Directing -- Trademarks of Bad Directors -- Actors and Their Needs -- Audio -- Visual Effects -- Graphic Escalation -- Ta-Da! -- Editing -- The System -- Rule of Thumb -- The Process -- The Work Environment -- So, Where to Start? -- Scoring Your Epic -- Printing to Film -- Before and After -- Color Correction -- Transfer Options -- Chapter 8. Low Rez: How to make a movie for under $10,000 -- Equipment -- Production -- Editing Software -- Editing -- Data Transfer -- Printing to Film -- Camera -- Film Stock Selection -- Controlling Contrast -- The Shoot -- Test -- Developing -- Festival Time -- Color Plates -- Chapter 9. Byte-Sized Chunks: Access, more than size or resolution, will drive us into the future -- The Final Injustice -- Simple Math -- The Holy Trinity of Streaming -- Quick Time -- Real Player -- Windows Media Player -- On the Other Hand -- Index.

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